Monday, February 27, 2017

wind sit

[title]

wil wheaton: in the forgottenrealms campaign setting for dungeons & dragons, there is a legendary city called waterdeep. nestled into the western coastof the land of faerun, it is known as the cityof splendors. since it was first created byed greenwood decades ago, countless adventurers havegotten drunk in its taverns and explored the undermountainbeneath it. in fact, i may have put on myrobe and wizard hat and

attacked the darkness theremyself from time to time. but today on "tabletop," feliciaday, patrick rothfuss, brandon laatsch, and i willlook at waterdeep from an entirely new perspective. we won't be getting our handsdirty down in the streets or even breathing the sameair as the little people who walk them. we will be vying for controlof the city's resources through manipulation,intimidation, and outright

bribery because today, we arethe lords of waterdeep. [music playing] wil wheaton: "lords ofwaterdeep" is a worker placement, resource managementgame designed by rodney lee and peter thompson. now, normally in dungeons &dragons, we play the fighters, rogues, clerics, and wizardson epic quests. but in this game, we areactually the shadowy figures behind the sceneswho send those

characters on those quests. you win the game by-- wait forit-- having the most points. you get points by completingquests. to complete a quest, youmust gather resources. and to gather resources, weplace these little agents around iconic waterdeeplocations. let's say i needsome warriors. well, i'll just go to the fieldof triumph and trick them into coming home with me.

this quest requires priests. hi, priests on the plinth. let's go for a ride in mywindowless white van. there is one locationwhere all the sneaky intrigue happens. it is waterdeep harbor. this location is keyto controlling the fate of the city. we are all generally workingfrom the same

limited pool of resources. but throughout the game, we canadd buildings to waterdeep that let us have asecond shot at getting different resources. now, there are only eight turnsin lords of waterdeep, so we have to plan our strategies very, very carefully. which one of my friendswill beat me today? let's find out.

it's time to play "lordsof waterdeep." brandon laatsch: my nameis brandon laatsch. i am 50% of the freddiewchannel. co-creator, co-director,co-vfxer, everything. freddie and i do it together. pat rothfuss: my name's patrickrothfuss, and i am a fantasy author. i wrote "the name of the wind"and "the wise man's fear." felicia day: hi, i'm feliciaday, and i am known for making

things on the web in videoform at [inaudible]. wil wheaton: the first thingwe're going to do in "lords of waterdeep" is find outwhich lord we are. so patrick, for you. brandon, nyah. pat rothfuss: [evil laugh] wil wheaton: felicia,and for me. felicia day: there's one dudein this pack who has-- wil wheaton: who am i?

felicia day: --his lipsare way too dark. wil wheaton: i am this guy. felicia day: i'm very frustratedabout this. i don't think there's a guy inthe pack that i would rather less be than this guywith plum lipstick on and plate mail. who does that? wil wheaton: ok, so pat, youare the first player. go ahead.

where are you going? pat rothfuss: i have got to jumpon the builder's hall. sorry, folks. wil wheaton: pat is building. what are you going to build? pat rothfuss: i'm going to grabthis juicy one up here. wil wheaton: yeah, that's areally, really good one. pat rothfuss: i'm going to putthis real close to you, wil. you're going to wantto lay it there.

felicia day: what isyour faction, pat? pat rothfuss: i am thefabulous red sashes. the red sashes were fabulous. felicia day: fabulous. wil wheaton: yeah, theyare fabulous. give me one of your little redsash markers so that we know this building belongs to you. pat rothfuss: there we go. and can you bump meup one point?

felicia day: i will do that. wil wheaton: and patgets a point. brandon. brandon laatsch:my first turn. i'm probably the leastexperienced at the table at this, but i think that theymight underestimate me. i'm taking arcana. wil wheaton: all right. felicia day: i don't likeanything about how this game

is starting. the only thing i like isthat i'm a silverstar. i specifically requested thesilverstars to be my faction because i feel like they'revery flairy. you know what, i'm going togo, and i'm going to do-- i'm going to go towaterdeep harbor. and you're going to playan intrigue card. felicia day: i'm goingto play an intrigue-- oh, do i do it now?

wil wheaton: yes, you do. felicia day: ok. and i'm going to playchange of plans. "discard an uncompleted quest. score six points." sothat would be me. wil wheaton: nice! felicia day: boop boop boop. wil wheaton: you get six pointsfor doing nothing. felicia day: yeah, i'mgoing to discard

this quest right here. and where's the discard pile? there we go. wil wheaton: ok. what is the otherhalf of that? felicia day: and then, "eachopponent can choose to discard an uncompleted questto score three." felicia day: so feel free tojoin in on my intrigue. pat rothfuss: i think i'm goingto get a little of that.

felicia day: felicia got six forplaying the card, but i'll take three for free. wil wheaton: yeah, i'llbe on board with that. so that would be red,one, two, three. wil wheaton: three for wil. three for green. felicia day: and one,two, three. brandon, anything? brandon laatsch: i'm goingto keep my quests.

wil wheaton: oh, look who's mr.commerce arcana over here. felicia day: yeah,who that is? hey, hi there. wil wheaton: i am the harpers,who i like to play because their house sigil looks likethe guinness harp. and i enjoy guinness. guinness, if you would like tosend me things for free, i would accept them. felicia day: wow.

wil wheaton: i am going tothe field of triumph. i'm getting some warriors. ok. are you going to quest land? pat rothfuss: yeah, i am. i'm going to grab a littlebit of this. i wasn't going to talk aboutthis, but my main quest-- wil wheaton: ah, it'sthe best quest ever! pat rothfuss: --was todomesticate owlbears.

felicia day: what? wil wheaton: that is thebest quest ever. pat rothfuss: i was going to-- felicia day: wait, letme see that card. pat rothfuss: --throw theentire game if i got the chance to just domesticateowlbears. felicia day: how is thisan actual quest, "domesticate owlbears"? wil wheaton: so here'sa question.

why would you want todomesticate owlbears? pat rothfuss: i imagine-- felicia day: how do youlitter train them? they're very large. pat rothfuss: well, i don'tthink like for farming, domesticated. not like-- they'renot house pets. that would be ridiculous. brandon laatsch: i'm trying topretend like i know what an

owlbear is here, but i have noidea what an owlbear is. wil wheaton: let me break itdown for you kids today with your video games and your tvand your not reading books. an owlbear is a d&d monster withthe body of a bear and the head of an owl. [hooting] pat rothfuss: it's sortof like the reese's pieces of d&d monsters. felicia day: if i hada pet owlbear,

i'd name him friendzy. we have a question about howthis card is played. brandon laatsch: i playeda bribe agent card. pay $2. "choose an action spacecontaining an opponent's agent." then use that space asthough you had assigned an agent to it. so if you'd like tobuild, you may. if you would like to getorange, you may, anything like that.

you don't have to usea dude to do it. pat rothfuss: but you don'thave to even play. you just get to as if youhad played there. brandon laatsch: ok. so i'm building. wil wheaton: pay $2 to use yourthing, because you're bribing a guy, i guess. ok? brandon laatsch: good call.

basically, my opening strategyis to get a building up so that later on in the game,i'll be able to maximize people getting off that. and then also, i'm going toget some quests that align with my class so that i'mready to conquer. wil wheaton: all right,all right, all right. so go ahead and-- felicia day: i'll totallydistract you-- wil wheaton: --give me $2.

brandon laatsch: $2 and $4. wil wheaton: $2 and $4. give me $6. and you get a point forbuilding a thing. congratulations. welcome to the land of peoplewho have points. and felicia, it is your turn. felicia day: you know what iwould like more than anything is i would really like togo first next time.

and i get an intrigue card,which makes me happy because i'm all into that. pat rothfuss: first positionis really key. it's easy to underestimate. and in a four-player game, itends up being pretty heavy. brandon laatsch: yeah, youpushed me into last place. wil wheaton: come on,are you serious? felicia day: i'm sorry. you took the buildingthat i wanted.

i want real estate. brandon laatsch: are youthe red-headed chick? wil wheaton: felicia, everyoneknows you're the builder. if you were any more obvious,you would be wearing a hard hat. felicia day: i amnot the builder. and i am so frustratedabout it. i mean, if you look at thatpicture and look at the picture that i am, come on.

wil wheaton: everybodyhas played. now we go to waterdeep harbor,and the player in first position in waterdeep harborcan move to a new location. so felicia, that's you. felicia day: yeah,that would be me. wil wheaton: where would youlike to go while you're in waterdeep harbor? felicia day: let'ssee what is left. let me see.

i forget what i'm doing. i, at this point, would liketo maybe get some resources because my tavern is empty. wil wheaton: you can get purple,black, or white, or orange and black,or you can get something of your choosing-- felicia day: oh boy. wil wheaton: --nyah. pat rothfuss: could i interestyou in this lovely property

here on the waterfront? felicia day: no-- pat rothfuss: everything here inwaterdeep is really on the waterfront. felicia day: but this, iget four things here. wil wheaton: it's in the name. ok, so move your dude there. brandon laatsch: we'reboth there. pat rothfuss: brandon,what color would you

like, orange or black? felicia day: $2, please. brandon laatsch:orange for $2. felicia day: thank you. wil wheaton: there you go. there's your warrior. brandon, you go next. where would you like to go? brandon laatsch: all right.

i'm just going to gostraight money. wil wheaton: you're goingto get some money. felicia day: money. wil wheaton: that's theend of the turn. pat rothfuss: turn one. felicia day: the first turnwas not great for me. i actually-- my guy, my lord, is the oppositeof what my quest cards are, so i'm alreadystarting from behind, which is

kind of frustrating. wil wheaton: and i amgetting a priest and completing a quest. 12 points for green. felicia day: i don't likeyou all of a sudden. pat rothfuss: by the way,i'll take my 12 points. wil wheaton: i'm going to drawthis quest, and i'm going to complete it. felicia day: oh, ihate your face.

wil wheaton: so i get 15. so i'm at 38 points. brandon laatsch: i'm sittingthere with 30 points. felicia day: i know. and look at all thisgold this guy has. i've got nothing. i've accomplished nothingin my life. brandon laatsch: we needto work together more. felicia day: no, i'm serious.

i don't like him. wil wheaton: i think maybei'm down with-- brandon laatsch: felicia, we'rehelping each other out, starting right now. i am all on your side, until youstart looking like you're really going to beat me. i know that brandon has a reallystrategic gamer mind. and the fact that wil is sointense, i know i have to team up with somebody, orhe's going to wipe

the floor with us. we need to block wil. wil wheaton: no, you don't. don't even start playingthat game, bud. pat rothfuss: we've got amandatory quest for wil. wil wheaton: i don't knowwhy you want to do that. felicia day: finally. wil wheaton: i don't thinkyou need to do that. now because this is turn five,everyone gets an extra agent.

felicia day: oh,this is great. oh, i like this. pat rothfuss: yes! wil wheaton: here's yours andyours and yours and yours. ok, great. so now we all get three guys,which means we really have to play the "i know that you knowthat i know that you know that i know" game. the last four turnsof this game are

going to be very slippery. brandon laatsch: wil's lookingpretty strong. he jumped out to a reallyearly lead on us. so i'm going to look outfor him and drop a quest on him if i can. felicia day: i thinkthat we're a mess. we need to focus on wil, takewil down because i don't want to see him on thewinners' wall. it's irritating.

wil wheaton: these thingsalways tend to clump up toward the end. and if you have a huge lead atthe beginning, you have a target on your back, andeverybody pulls you down. i'm going to go first becausei am the first player. and because i havea bull [bleep] quest, pat, i'm goingto go here. and that actually paysoff the bull [bleep] quest.

so goodbye, bull [bleep] pat rothfuss: playing amandatory quest is one of the most aggressive things you candirectly do in the game. it's not just taking upsomebody else's spot. so it's a bit of a dick move. wil wheaton: oh, fantastic,a mandatory quest. thank you, pat. i'm so glad you're here andnot finishing "day three." pat rothfuss: but it'sa smart dick move.

felicia day: you are sointense right now. wil wheaton: greatmove that was. felicia day: i just have to say,i don't think i've seen you play a game that you wereso intent on winning. you are-- your claws are out, sir. wil wheaton: have you everwatched this show? let's talk about how many timesi win on this show. felicia day: it'snot very many.

wil wheaton: it's not. brandon laatsch: "come beat wilat his house," the show. felicia day: i'm going toplay an intrigue card. silverstar! i have some really good ones tochoose from here, but i'm going to play a mandatoryquest on some wonderful person. now, the thing about it is-- brandon laatsch: who hasn'tgone on one yet?

felicia day: --you justgot rid of one. wil wheaton: right. felicia day: now pat-- you justgot a little hopeful, like i'm not goingto pick on you. wil wheaton: i know you'regoing to pick on me. just play it. felicia day: but pat is about toget a really, oh, 20 quest. man. pat rothfuss: i need apurple and a white.

felicia day: oh, that's a lot. wil wheaton: he needs apurple and a white. pat rothfuss: that'stwo whole-- wil wheaton: no, he needsa purple and white. and that gets him 20 points. and that puts him in firstplace with 42. felicia day: it's not good. it's not good. this is hard.

wil wheaton: you wantto block him. felicia day: who doi screw over? brandon laatsch: i'm going toinvoke this right now because i've held onto it thisentire game. today is my birthday. wil wheaton: you wanta mandatory quest for your birthday? brandon laatsch: no, no, no, idon't want a mandatory quest for my birthday.

felicia day: is thisyour birthday? wil wheaton: it's reallyyour birthday? brandon laatsch: and i know-- wil wheaton: you're spendingyour birthday with us? felicia day: why are you here? brandon laatsch: right there,birthday, today. wil wheaton: what? felicia day: why areyou here, brandon? wil wheaton: i think it isamazing that he came here to

play with us on his birthday. happy birthday, brandon. seriously, good luck-- ish. pat rothfuss: happybirthday, brandon. brandon laatsch: [whispering] thank you. felicia day: you know, i don'treally want to be beat brandon, because i foundout it's his birthday.

and i feel like a jerk if i beata guy on his birthday. so i'm going to go with ourplan that we're kind of teaming up because i know thatthe other side of the table, they're all experts and stuff. we've got to take them down. so i'm going to ask why thered sashes are going to do better things for waterdeepthan the harpers. brandon laatsch: in two words. wil wheaton: yeah,i'll do this.

i'm sitting on eightpotential points. pat is sitting on-- felicia day: no, no. i really want therole-playing. i'm role-playing. why are the harpers betterfor the waterdeep? wil wheaton: oh, ok,i'll tell you why the harpers are better. because the harpers are a littlemore in touch with the

common man because they can'tscore as many [bleep] points as pat can, whohas 50, 61 [bleep] points sitting in hishand right now. felicia, just give himthe mandatory quest! felicia day: oh god,you're so loud. wil wheaton: ugh, i knew youwere going to do that anyway! felicia day: it was so loud. wil wheaton: eat a dick! felicia day: it was soloud in my face.

wil wheaton: shut up. felicia day: it wassuch a [inaudible] harper. [singing] silverstars are quiet people. wil wheaton: is yourturn over? is your turn over now? allow me to polish off achestnut from last season. this is bull [bleep].

felicia day: wil, it'stoo late now. i would have given it to you. wil wheaton: here. i waste yet anotheraction going here to stamp out cultists. i spend these three things. remember how i said i wasn'tthat far ahead? this is why. i do that and that and that.

felicia day: well, see, thatwasn't that painful. wil wheaton: oh, two points. all right, that's fantastic. that's great. that's not what i wanted to do. woo! go me. girl power. felicia day: i've neverseen wil that intense.

like, it was scary. it was like, oh, good hosting"tabletop" wil. like, evil wil, evil,competitive wil. wil wheaton: remember when isaid you generally don't want to jump out to a big earlylead in a game like this? that's why. pat rothfuss: head to theharbor, and i'll play graduation day. felicia day: good for you.

pat rothfuss: so i get twowizards coming to visit. felicia day: wow, nice. pat rothfuss: and i thinkfelicia, i've wronged you at some point in this game. and so you can have a wizard. felicia day: i canhave a wizard? pat rothfuss: you can. felicia day: i'm soglad i didn't give you that card, pat.

pat rothfuss: i'm glad, too. because then we canbe closer friends. felicia day: i wish wecould embrace, but we're so far apart. there's such negativitybetween us. wil wheaton: [singing] oh, i got a big [bleep] you for my friends,a big [bleep] you for my friends,a giant [bleep]

you for you, and a big [bleep] you to you. pat rothfuss: that'smy new theme song. and actually, i will-- one, two. wil wheaton: here it comes. pat rothfuss: there'sall my mojo. felicia day: oh god. he's going to shoot forward.

pat rothfuss: and two. wil wheaton: yep. how many points is that? pat rothfuss: that'll be 20. brandon laatsch: geez. wil wheaton: oh gosh, huh,that's so weird. i feel like someone just saidhe's about to complete a 20-point quest and jumpinto first place. maybe you should block him.

that's so unbelievablystrange. felicia day: but youwere so loud. you were so loud. wil wheaton: huh. i wonder how that happened. felicia day: you didn'tuse your inside voice. that's how it happened. brandon laatsch: wil is one ofthose kids that never realized that people play the players,not the game.

felicia day: you playthe players, yeah. that's very wise. now you're on the list. pat rothfuss: but ijust-- a wizard. felicia day: no. it was nice of you, but now-- wil wheaton: yeah, don'tblame him, dumbass. blame yourself. felicia day: look how farback we are, brandon.

i feel like i might beable to catch up. i felt really handicapped inthe beginning of this game. but right now that i have twoquests that i'm cashing in, i'm feeling kind of good. brandon laatsch: at this point,i'm slow rolling it. i've got a lot of points in myhand, and i plan on playing them basically as lateas possible in order to surprise them. because right now, there's a lotof hate going around, and

so i need to make sure it staysover by wil before i make my move. wil wheaton: hmm. brandon laatsch: not a wholelot of choices on the board anymore, is there? felicia day: no,there's a lot-- the population just shotup through the roof. there was some kind of orgiasticowlbear situation. wil wheaton: orgiastic--

felicia and wil: owlbearsituation. brandon laatsch: i'm going totake the first player again. wil wheaton: and you drawan intrigue card. felicia day: i enjoy that-- brandon laatsch: drawan intrigue card. rocking. felicia day: --choice. my turn would be, i'mgoing to go here. now, i can complete aquest if i do this,

and i take two rogues. wil wheaton: in thegrinning loin? felicia day: yes, inthe grinning loin. and i-- there's a prisonbreak, guys. oh no! wil wheaton: oh no. felicia day: there's a burlyman behind the-- wil wheaton: you bustedout a bunch of rogues. felicia day: yes, i did, andthe two wizards, and $2

because they had to payoff the jailer. wil wheaton: the jailer,yeah, of course. felicia day: and theni'm going to-- 14 points and two warriors. and i can immediately playan intrigue card without taking an action. wil wheaton: oh sweet. pat rothfuss: wow. wil wheaton: that's agood move for you.

felicia day: and i am goingto play arcane mishap. it's an attack. each opponent removes a purplefrom his or her tavern and places it back to the supply. for each opponent thatcould not do so, i draw an intrigue card. wil wheaton: one, two--take it back. you get two intrigue cards. felicia day: yeah, so you haveto lose one of those.

wil wheaton: what's that called,arcane explosion? felicia day: yeah. arcane mishap. wil wheaton: arcanemishap, yeah. felicia day: it was afterthe owlbear situation. there was a mishap. wil wheaton: that's theheadline in, like, the "waterdeep gazette.""arcane mishap. owlbear situation blamed.""arcane mishap blamed for

owlbear situation."that's what it is. now we're moving off ofwaterdeep harbor. and it looks like, felicia,you get to go again. felicia day: oh, my goodness. wil wheaton: so where are yougoing, and what are you doing, and how's it happening? felicia day: what ami going to do? wil wheaton: whatcomes up next? i have a lot of questions foryou, and these are them.

felicia day: god, there'sa lot of people here. you know what, i'm going to-- wil wheaton: maybethat over there? felicia day: --go right here. i'm going to get two warriors. wil wheaton: fantastic. felicia day: and i'm going to dothis quest, which is repel seawraiths. felicia day: and seawraithsare attacking

a ship in the harbor. this is not good. but i'm going to drive themback with my warfare capability. wil wheaton: uh-huh. hey, how many points doyou get for that? felicia day: i get15 and two gold. wil wheaton: 15. pat rothfuss: so that wouldbe like a billion points.

wil wheaton: so thatwould be 50-- pat rothfuss: likeall the points. wil wheaton: --for you,is what you're saying. felicia day: 15 and two. [gasp], what? brandon laatsch: areyou in first? felicia day: oh my gosh! i didn't anticipate thishappening, boys. pat rothfuss: secondto last turn.

felicia day: oh, gosh. brandon laatsch: two morefor everything. brandon laatsch: it's atight game right now. felicia day: it is, really. so wait, you have-- oh,you have some big cards over here, buddy. wil wheaton: i keep tellingyou, he needs two black to get 20 points. felicia day: yeah, that'scrazy, dude.

oh, this is not good. he's got everything he needs-- wil wheaton: we can'tstop him. he's unstoppable. he's filled with warriors. felicia day: no, it'sreally true. pat rothfuss: i'm filledwith tinier men. felicia day: well, we're kindof screwed right now. pat rothfuss: thank you.

i'm going to take my guybecause i need to start unloading these. felicia day: yeah, youneed to unload that. you should alwaysbe in waterdeep. brandon laatsch: i'm going totake one of your purples. pat rothfuss: soit just says-- brandon laatsch: completeyour action. pat rothfuss: youget to take-- wil wheaton: how many whitesdo you have, pat?

pat rothfuss: just one. wil wheaton: if you take hiswhite, he can't complete his warfare quest. brandon laatsch: this turn. wil wheaton: this turn, yeah. brandon laatsch: he'sgot two more turns. pat rothfuss: i thinkhe just needs the purple for something. brandon laatsch: i justwant the purple.

go ahead, felicia. felicia day: i'm actually goingto go quickly this time. surprise. wil wheaton: that's weird. felicia day: i'm goingto go to waterdeep. i'm going to play this intriguecard, good faith. take two of these fromtwo priests and then choose one opponent. that opponent takes one priestfrom the supply and places it

in a tavern. i'm going to give it to you. just-- pat rothfuss: ha! felicia day: you'redead to me. brandon laatsch: buddiesfor life. felicia day: and theni'm going to also complete a quest. i would like to complete thisquest, which is this [bleep]

quest, mandatory questthat some [bleep] monger-- we'll cut this out-- wil wheaton: doesn'tit suck that you have a mandatory quest? felicia day: yeah,it's terrible. wil wheaton: it sucks. it's the worst thingever, isn't it? felicia day: you're the worst.

wil wheaton: isn't it awful? felicia day: you did this-- wil wheaton: it's horrible. felicia day: you taughtme a lesson. wil wheaton: it'sthe worst thing. felicia day: i getfour points. here's a stupid card. yeah. ugh.

anyway, that's my turn, guys. uh-oh. i'm up on my heels. this is what happenswhen i'm serious. felicia day: you're inpooping position. oh, gosh, [inaudible]? wil wheaton: wait,pooping position? felicia day: yes, ijust said "pooping position." we all do it.

whatever. wil wheaton: isn't thatjust sitting? felicia day: you've never beenin pooping position on any "tabletop." this isa first, guys. you are witnessing a first. brandon laatsch: [inaudible],put it on a trophy. wil wheaton: all right, i'mgoing to go on a quest. it's for piety. it's a plot quest.

protect the house of wonder. i get this, a couple ofpriests, and a thing. it's a plot quest, so it's notworth very many points. felicia day: whatis it called? read it aloud. wil wheaton: it's called protectthe house of wonder. felicia day: ah. wil wheaton: which is exactlywhat it sounds like. felicia day: so it'sthat exciting?

wil wheaton: i geteight points. felicia day: [singing] 57. wil wheaton: my turn is done. pat rothfuss: i'm goingto play assassination. felicia day: wait, what? wil wheaton: you'rea horrible person. pat rothfuss: everybodyhas to remove one-- wil wheaton: everybody removesone black from their tavern.

felicia day: i hate you. wil wheaton: all right, takea rogue out of your tavern. i really, honestlyhave feelings of hostility, like honestly. i'm going to get inpooping position. wil wheaton: how'sthat working out? pat rothfuss: i never thoughtit would come to this. felicia day: i'm feelinglike i'm a winner. wil wheaton: we poop inreally different ways.

pat rothfuss: the first"tabletop" where somebody rage poops. felicia day: i'vegot to sit down. i'm laughing too hard. i'm afraid what'sgoing to happen. brandon laatsch: felicia, i'mgoing to help you out here. felicia day: owner-- oh, you're amazing. oh, god, this iswhat i wanted.

pat rothfuss: see, it didn'thurt you at all. felicia day: no, except ithurt my feelings, pat. brandon laatsch: andi'm going to pay. spending four, spending theseguys and these guys to do something i should have done inthe beginning of the game but didn't. because i get 10 points, and iget to draw one building from the stack and put it intoplay with no cost to me. felicia day: oh, nice.

wil wheaton: all right,there you go. felicia day: what is it? wil wheaton: what is it? brandon laatsch: it'syou may go there. and i'm going to placethree points. wil wheaton: when purchased,put three points on this thing. brandon laatsch: anyonecan go there. wil wheaton: score them fromthe space face and take one

face-up quest. wil wheaton: plus youget two points. pat rothfuss: wheneversomething happens. brandon laatsch: whensomeone uses it. felicia day: thatis pretty sweet. wil wheaton: wowsers. felicia day: i think that heactually has a chance through his real estate to pull ahead. he's kind of like themogul of the board.

and i think that canfactor in later. pat rothfuss: if he is playingthe builder, he's sitting on a lot of hidden points that peoplearen't aware of, which is why i took a swipeat him early. felicia day: yeah, ikind of like this. so i'm going to go here. and i'm going to take thesepoints, which is three. brandon laatsch: so i get two. felicia day: so give me three.

brandon laatsch: felicia'snow tied for first. and then i'm going to takethis quest right here. and then i'm going to actuallycomplete this quest, so that i have-- i'm going to get 11. i defeated the uprisingfrom the undermountain, which is good. wil wheaton: oh, good for you. those guys are dicks.

they're not worth it,not worth the-- and then i get 11 pointsand two warriors. wil wheaton: hey, look who'sway up in first place. felicia day: temporarily. wil wheaton: felicia is. i'm excited for you. come on. what the hell? felicia day: i don'tbelieve it.

you're kind of in poopingposition a little bit. wil wheaton: if i'm in poopingposition, i'm pooping on my own foot, which is nota good thing to do. what kind of pooping doesfelicia do where she has to get up into a poopingposition? felicia day: the poopingposition elevates you. it lets you survey the worldlike an eagle on a cliff. wil wheaton: what the [bleep]? pat rothfuss: we'regoing to do that.

wil wheaton: intrigue card. felicia day: thereyou go, sir. then-- wil wheaton: dude, areyou turning in the quest you just drew? pat rothfuss: yeah. wil wheaton: nice. pat rothfuss: for 13 andanother intrigue. wil wheaton: so in d&d, it'smaybe a two-level dungeon, and

you've basically foughta bunch of dire rats. pat rothfuss: i think even ifyou haven't really played d&d, it's a great game in the sameway that even if you've never been a farmer, you canplay "agricola." wil wheaton: i'm sorry. i know you want me to talk asomething else, but i just have to come back to-- pooping position? it is your turn, sir.

now you may go. all right? felicia day: nice, nice. brandon laatsch: and maybe thatone will help you out. felicia day: oh, that'llhelp you. brandon laatsch:don't think so. felicia day: look, becauseyou're a piety man and a commerce man. brandon laatsch: andfelicia, sorry.

i know we're buds. i'm going to spend five ofthese, two of these. felicia day: oh,congratulations. brandon laatsch: iget 25 points. i'm not in last place anymore. felicia day: 25 points! brandon laatsch: for thefirst time in the game. felicia day: wow,that is awesome. that is huge.

wil wheaton: so 50, 62, 74. felicia day: that is amazing. very good. you are ahead of everybody. wil wheaton: hey, guess who'sgoing to finish this game in last place? every time a commerce or pietyquest comes up at the inn, they fill up the two take aquest markers, and then they leave me the wipea quest marker.

this leaves me withone option-- gather resources andhope that quest is still there next turn. waterdeep harbor happens. brandon laatsch: that'sme again. felicia day: you getto go first. brandon laatsch: fancy that. wil wheaton: i think youshould go get some more intrigue cards.

brandon laatsch: i'vegot plenty. brandon laatsch: now, i can goright back and play one. i think i get to choose oneafter i get a four. wil wheaton: no, you reset it. brandon laatsch: oh,it just resets. i don't get to choose one. pat rothfuss: no, you reset,and then you choose. wil wheaton: and thenyou choose. brandon laatsch: yes, ok.

reset, then choose. that's what i want. wil wheaton: that's fantastic. pat rothfuss: i figure a randomone for four, maybe i'll get one thati really like. wil wheaton: oh, good, theywiped the quest i've been trying to get for two turns. that's fantastic. felicia day: my turn.

i'm going to go here. i'm going to get a priest. i'm going to use this andcash it in, which is ambush artor morlin. "the vampire lord artor morlinmust be shown that waterdeep is not his personalhunting ground." silverstars, shivvin', shiv,shiv, shiv, shiv. wil wheaton: why areyou shivving me? i'm not a vampire.

i'm not a threat to anybody. felicia day: oh no. it was just air-shiv. i was air-shivving. wil wheaton: oh, ok. felicia day: one, two, three,four, five, six, seven, eight. brandon laatsch: a newleader, felicia day. felicia day: i have a feelingthat we're going to get kicked in the hoo-ha.

wil wheaton: pat, you're firstplayer, so first it up. pat rothfuss: go here. i'm going to grab-- wil wheaton: this is goingto end up being close for you guys. brandon laatsch: i likehow you take yourself right out of there. wil wheaton: i'm not--no, it's ok. i've made peace with it now.

i'm fine. brandon, it's your turn. brandon laatsch: i'm goingto-- it's a tough one to play a call. but i'm going to playan intrigue card-- brandon laatsch: --becausei've got give of them. felicia day: yeah, youneed to go there. brandon laatsch: and i will playthis one, which gives me two of whatever from this.

i'm going to taketwo orangeys. that's a great card. i love that card. felicia day: i'm going to-- brandon laatsch: and-- felicia day: oh, whoa. brandon laatsch: playingthe quest. because this one's going togive me eight points. wil wheaton: win eight.

brandon laatsch: wineight points. one, two, three, four, five,six, seven, eight. and i get another quest. wil wheaton: would you like askulduggery, a skulduggery, or one of the remainingtwo skulduggeries? brandon laatsch: arethey all four? i don't know. i don't think i'll play any ofthem, but i'll take one. i'll take this one.

hello! there's a cwime wave. felicia day: a cwime wave. i just lisped. wil wheaton: that's terrible. there is a crime wavein waterdeep, guys. and i am going to haveto take two thieves, put them in my tavern. i get to give a cube to oneperson, birthday boy.

felicia day: oh, good. brandon laatsch: felicia and imade a pact very early on to be buddies. and normally, those pactsdon't actually make it through a game. but since we kind of started outin last place, and we did help each other out along theway, it lasted through the entire thing, which is rare. pat rothfuss: waterdeep.

and lack of faith. so you would have todiscard priests, but nobody has priests. i picked that special so itwouldn't inconvenience anyone. felicia day: you are so sweetbecause you're about to stomp our ass. wil wheaton: and you gettwo points for each. pat rothfuss: i get two pointsfor each of those. wil wheaton: so youget six points.

felicia day: yep. brandon laatsch: i willscore you your points. pat rothfuss: if youwould, please. wil wheaton: so you want tomove him from 67 to 73. felicia day: one, two, three,four, five, six. your turn. brandon laatsch: my turn. i'm going to visit myown shack here. why did you do that?

that was my killer move. brandon laatsch: one of these,one of those, and two gold. wil wheaton: two gold. here you go. brandon laatsch: thank you. brandon laatsch: i'mgoing to spend-- felicia day: [inaudible]. brandon laatsch:oh, wait, wait. felicia day: whoa, whoa, whoa.

brandon laatsch: i'm spendingall my people. everyone out of the inn. wil wheaton: get out! brandon laatsch: inn's closed. game's ending. felicia day: wow, look at you. brandon laatsch: two moneys. wil wheaton: two moneys. brandon laatsch: andthese three.

and these two. felicia day: nice job. nice job. brandon laatsch: oh, and thisis eight points plus two for every building i draw. one, two, three. felicia day: whoa. wil wheaton: two, four,six, eight-- felicia day: 14 points.

wil wheaton: that's a 14-pointquest for you, dude. pat rothfuss: nice. dang. felicia day: what justhappened, guys? pat rothfuss: see? and you were all critical of mecoming down on him early. brandon laatsch: boom,boom, boom, boom, 14. wil wheaton: whoa. brandon laatsch: this boardcan't count high enough for

the birthday boy. wil wheaton: well done. felicia day: bravo. bravo. i'm going to do that becausei can do this quest. i can do-- wil wheaton: oh, my god. i'm going to complete a quest. felicia day: --this quest.

and i'm going to do that forthis, and i get 10 points and an intrigue card, which doesn'treally apply, but. wil wheaton: i am going to-- felicia day: yeah, i'm not goingto give him a point. pat rothfuss: ah. wil wheaton: oh, man. i think that i might-- brandon laatsch: that was whati was going to [inaudible]. wil wheaton: i thinkthat i might go--

felicia day: yeah, hecould actually-- hey guys. felicia day: mm-hmm? brandon laatsch: don't do it. felicia day: why? wil wheaton: because i needa white and two golds. brandon laatsch: right now, it'slooking like it's going to be pretty close at the end,so i just hope i don't lose by those two points.

felicia day: come on, wil. what are you doing? it's his birthday. give a dude a break. wil wheaton: at's this point,it's not really about pat winning as much as it isabout them losing. because this, that's why. brandon laatsch: and you wonderwhy no one ever comes back to your house.

wil wheaton: here, pat, letme help you out here, pal. felicia day: wow,it's a wonder-- wil wheaton: hang on. i'm going a quest right now. felicia day: somebody's birthdayjust doesn't seem to mean anything to somebody. brandon laatsch: i know. wil wheaton: you guys, this isa big deal in d&d, especially forgotten realms.

wil wheaton: discover thehidden temple of lolth. pat rothfuss: oh. wil wheaton: i get 10 omegapoints for that. brandon laatsch: i don't wanthim to get my three points, even though it would it wouldgive me two points, so i'm just going to take them. wil wheaton: yeah, i thinkyour best move is that. felicia day: moonies. wil wheaton: so endof the game.

brandon laatsch: i've got asmall lead going to the bonus. and i know that pat's got a lotof points sitting in his hand, but i think i'm going tohave enough to pull it out. wil wheaton: you scorelast to first. felicia day: gotcha. wil wheaton: i'm mirtthe moneylender. felicia day: ugh. wil wheaton: "to outsiders, mirtappears to be little more than a drunk and a braggart.

this disguise hides his truecunning and wit." or in this case, never allowedit to emerge. you guys, remember wheni had to get the 100-point marker out? wil wheaton: woo! felicia day: that'spretty nice. brandon laatsch:oh yeah, nice. wil wheaton: ok, great. pat rothfuss: that wasthe least sincere--

felicia day: that would be me. pat rothfuss: oh yeah, yeah. felicia day: blue. wil wheaton: ok, goahead, felicia. i was the person that i wentinto this game saying, i really hope i'm not that guy. caladorn cassalanter. he has plum lipstickon and plate mail. and i think it's the worst combothat you could possibly

do as an adventurer. pat rothfuss: ok. i am khelben arunsun,the blackstaff. felicia day: whoa,look at that. 32. ok, there we go. who are you? brandon laatsch: i'm brianne. you know, i didn't make anofficial count in my head.

i just wanted to wait so i'dactually have a genuine reaction to it. ooh, that's gettingvery close. wil wheaton: six timesfour is 24. brandon laatsch: i don'tthink i have it. felicia day: i don't know. brandon laatsch: idon't have it. oh wait. wil wheaton: one.

brandon laatsch:oh, i'm short. wil wheaton: countup your money. brandon laatsch: four,four, total. wil wheaton: four? one, two, three, four. felicia day: oh! brandon laatsch: and that'sall she wrote. felicia day: so close! wil wheaton: kingmaker.

brandon laatsch: dang it. felicia day: that wasreally good, though. brandon laatsch: itwas really close. felicia day: you dida really good job. brandon laatsch: really close. i needed to finishone more quest. wil wheaton: that is phenomenalfor the first time you've played this game. brandon laatsch: it'sa good first round?

wil wheaton: yeah. pat rothfuss: i reallythought you had it. felicia day: oh well. wil wheaton: pat rothfuss,i declare you the lord of waterdeep. brandon, i'm really sorry youhave to spend your birthday on the loser's couch. felicia day: it'snot the best. brandon laatsch: it'snot the best.

wil wheaton: felicia? felicia day: yeah? wil wheaton: i'm glad you'reon the loser's couch. felicia day: you know what? mandatory quest is my newmiddle name for you. wil wheaton: really? wil wheaton: i'm going on amandatory quest to give pat the victory that he earnedwith my help. felicia day: we're going tohave a party, a birthday

party, maybe. brandon laatsch:[imitates birthday noisemaker] wil wheaton: congratulations. wil wheaton: you playedlike a monster. you played like a kingkiller. thanks for watching. we will see you next time on"tabletop." and until next time, play more games. [hooting and growling]

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